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Step-Through Debugger

Watch how the engine processes edges incrementally. Each timestamp is a step — click through to see which partial matches advance, complete, get negated, or expire.

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How to read this

  • Edges Added: the edges that arrived at this timestamp
  • Events: what the engine emitted (advanced, completed, negated, or expired)
  • Partial Matches: the current pool of partial matches with their state and bindings

Try editing the graph to add a leaveTown event between the hospitality and harm — watch the negation kill the match.